By now, Rendil was quite used to sneaking around in the labyrinth, so without too much trouble he arrived back in the hall to greet the other half of our party who’d returned to the hall. After some rest they were eager on bringing the hurt on the remaining troglodytes in the cisterns. Having the opportunity to get some more adventure, Rendil generously offered to help out once again.

However, what initially had looked like quite an easy fight turned out to be very tough indeed. Siezing the opportunity to catch multiple enemies (and unfortunately Germanicus as well) in a blast, Glorfindel unleashed his powers. Havning already taken quite a lot of damage from the troglodytes, and still being engaged in melee with them, Germanicus was severly injured, almost mortally so. Though, slowly gainin the upper hand in the fight, our heroes managed to defeat the troglodytes.

On the way back to the hall, they encountered a dwarf who was proclaiming that he was some kind of king. Combat ensued when the PCs didn’t want to be his desciples… and indeed they proved to be the stronger force here.

Arzsnagog's expedition

Arzsnagog had stayed behind while the PCs ventured into the cisterns. He was approced by Phaledra, who were worried about Therrlen Darkseeker, since his lychantropic condition had steadily worsened. Now he was almost always raging in his cell in the small temple. However, in one of his lucid moments, he had told Phaledra about the bronze gong, and she belived that destroying the gong might be his only chance to survive.

Always being the hero, Arzsnagog decided to help out. Luckily, also Rendil Halfmoon was eager to join the expedition. Although they didn’t quite find the bronze gong, the corridors of the labyrinth proved to be an exciting place and the party had a couple of encounters with its denizens (nothing they couldn’t handle though).

The Cisterns Part II

Disenchanting the circle proved to be quite a difficult task, but teamwork and the usage of many different skills saw the PCs through this challenge as well. Now, the cisterns being quite a large area, the PCs suspected that the trogoldytes guarding the circle werent’t the only inhabitants here, so they decided to continue exploring.

After a while they found a set of double doors, ornamented with bones and other skeletal parts, but they didn’t have time to “admire” the door before they were attacked by another group of troglodytes, who were, apparently, guarding the doors. In the beginning of the encounter the two opposed parties were pretty evenly matched, but suddenly our Bahamut worshippers forgot that they were engaged in combat and started to think about other things. From then, things started to go south, and without healing, the PCs had to make a tactical retreat, promising to return soon and exact their vengeance!

Having her beast killed again, Brienn tired of wandering around in dungeons instead of the outside world, she abandoned the party. Instead she got another ranger to participate, a halv-orc with a shared love of boars.

Helping Vadriar

The PCs brought the fight to the second level of the witch’s tower, and although the gargoyles had arrived and were prepared for battle all hostiles were dispatched of without too much trouble. The witch, realising that the situation was hopeless tried to escape through a hole in the wall, but didn’t survive the fall to ledge some 10 feet below. Upon arriving back at the Seven Pillared hall, Wynn Longsaddle was delighted hearing that the route to and fro Thunderspire Mountain had become slightly more safe.

Feeling satisfied with their achievements the party travelled back to Winterhaven to inform Lord Padraig, and Valthrun the Prescient about the progress they had made in investigating the Bloodreavers, and the Labyrinth. Our heroes were given the promised rewards, and inevitably, news quickly spread in the small city that the heroes of Winterhaven had returned, and a grand party was thrown in the local tavern to honor them.

Then they travelled back to the labyrinth to find more adventure…. Our heroes decided to investigate the cisterns, and see if they could lift the curse that kept Vadriar the Sage fearing for his life. And not unexpectedly they discovered some troglodytes and their leader performing a horrible ritual. The troglodytes were dispatched of without too much trouble, but the question remains… what to do about the magic circle…

the Tower of Silence

One of the notes was addressed to Maldrick Scarmaker, supposedly some chieftain of the Gnolls. After asking around in the Seven Pillared Hall, the PCs were unable to unearth more valuable information, except that if there were gnolls in the labyrinth, they were probably dangerous.

Now our heroes didn’t really know what to do, so they decided to help out Wynn Longsaddle with her gargoyle problem, and thus set of towards the Tower of Thunder. After a climb up to the tower and upon entering the main chamber of the tower the party quickly found themselves engaged by an old witch and her minions.

Oh noes - the slaves are dead

A new character: “Glorfindel” joins the party. He is a sorcerer and has on the way to the Seven Pillared hall helped Wynn Longsaddle escape a pair of gargoyles. Attacks by gargoyles seem to be the flavor of the month, and the proprietor of the inn,Erra Halfmoon, is worried.

Glorfindel joins the party and they return to the Horned Hold – to the room where the late Chemash heard some strange voices speaking in an unknown language. Sadly, all the slaved had been slain, and the corpses had attracted a horrible shadowy monster which was hungry for some human meat.

After the monster was defeated, only one survivor was found. He was returned to the Seven-Pillared hall. Back in the inn, Barrack was handed a note, including a map. The note told the party to meet up with an unknown “friend” in a closeby room. Of course it was a trap.

In the room the party was attacked by two tieflings and a big animated bronze statue (which proved to be quite tough). After the fight two notes and a strange looking amulet was found on one of the tieflings.


After having forced Mulkermor to flee the field the party started looting to the extent that they forgot to keep an eye out on their surroundings. When they least suspected it, they were surprised by a roaming patrol consisting of a par of troglodytes, a pair of tuergar scouts, some riff-raff miners and, unfortunately, a theurge on steroids.

Taking advantage of the surprise the melee characters quickly rushed into the unsuspecting party and started to heavily damage the “softer” PC. Meanwhile the theurge effectively kept leaders and defenders neutralized due to her massive area blasts.

The party was quickly separated, and lacking coordination, they faced a very grave situation.. which turned to worse as they were burning surges like crazy trying to keep up with the damage from the theurge and the scouts (all of whom really had a very lucky day).

At the end, the only man standing was Barrack (who else), having chased the last of the scouts off the battlefield. Heroically he managed to bring the remains of his now late friends back to the Seven Pillared Hall and had them resurrected. Phaledra felt sorry for his loss and gave a discount on the resurrect scrolls.

The question remains… what will they do now?

Murkelmor - Rematch

As a result of Brienn’s death, the party needed to sell off some loot and restock on equipment. The best place for that seemed to be “the Deep Gem Company”. In the shop they were greeted by Ulthand Deepgem. He was mighty impressed by the party sacking the Duergar, and not only gave them some extra gold for their gems, but also told them a fantastic story about a mighty cleric who last had been seen travelling to the Horned Hold to face an ancient and powerful foe. Being an old adventurer himself, Ulthand saw that he was wearing a very special and unique armor.

He also confided that he’d lost his precious pet, a dire boar, which he suspected had been captured by gnolls.

After Brienn was resurrected our heroes returned to Murkelmor’s chamber. Fully loaded on powers the fight went better this time. The melee heroes were fighting up close while Thom and Chemash were sniping away from a distance. Slowly Murkelmor’s guards and mages were ground down despite him using healing powers on them.

When the situation seemed totally hopeless for Murkelmor, he escaped into one of the roaring furnaces and disappeared. Before he did that Brienn managed to drive her sword through his thick armor with a perfect hit.

Also one of the Theurges was captured and subdued by Chemash.

A tragedy

Barrack and Chemash tried to interrogate the two duergar prisoners. That failed. Chemash dragged one of the prisoners into a room and executed him. Barrack tried to drag the other prisoner to the chasm, but on the way there he escaped. Before getting far he was shot in the back by Brienn and fell howling into the deep…

During a short rest Barrack vanished into thin air and returned a short while later. Germanicus knew that he’d been called to meet Bahamut. When he came back, the party continued further into the dungeon.

Behind a pair of massively impressive bronze doors they encountered Murkelmor and his lackeys. But being weakened and not at full strenght proved to be fatal for Brienn. The might of Murkelmor was simply too much, and they had to flee back to the Seven Pillared Hall.

Luckily Phaledra had a scroll of raise dead, a costly ritual, but Brienn was restored to life.

The Ogre

Unfortunately the duergar shaman succeeds in escaping and warning the nearby Ogre and his orch patrol. Without hesitation they engage the party. For a while it looks as if they might have the upper hand in the fight, but our valiant heros fight fiercly and again stand victorious.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.